Gamification for Humanitarian Learning – a use case for Gamoteca Coaching and Mentoring

Aug 28, 2019 | Case Studies

 I was fortunate to hear about this event through our colleagues in the International Federation of Red Cross and Red Crescent Societies (IFRC). Admittedly, I really had no idea what gamification even meant, so I was extremely interested to learn about the concepts and how we could potentially apply the principles here.

We started off with some pre-work on the Kaya platform, which introduced the team, explained how the program was going to run, as well as started us thinking about gamification and how this could work in our own situations. This helped to really set the scene and start us thinking about what it was we were hoping to achieve from this event.

We had two webinar sessions with the team, which were a fantastic initiative and a great opportunity to meet our global participants (I think I was the only Aussie rep!). It was interesting to hear about how others were either implementing, or wished to implement gamification within the organisations they worked, and helped sparked some ideas on what we could possibly do here as well. We had the opportunity as part of this event, to start to co-create a game as well – which was probably the highlight of the experience.

It was fantastic from start to finish – and I just can’t fault the support provided by the facilitators and team! It would be great to have a longer course option as well, so we could spend a good amount of time learning about how gamification works, really delving into how other organisations are utilising this in their work, before moving on to the game design.

We have started really thinking about how we could implement some of the principles here – especially with the Gamoteca app.

For someone like me who was completely new to this concept, it’s been extremely worthwhile to hear about the mechanism of gamification, as well as how others are using these elements in their own work. It’s also been a great networking opportunity where I’ve been fortunate to meet and connect with a number of other colleagues in the same field.

Gamification is not something you would typically think of when you think of the humanitarian sector – but I’ve realised after this that it applies even more than you would think!

Written by Rebecca Ridings

Rebecca works as a Virtual Capability Coach for the Australian Red Cross. She recently took part in a virtual gamification event organised by the Humanitarian Leadership Academy and the International Training Centre of the ILO (ITCILO).

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